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Friday, June 19, 2009




1. Bloodmasters:
This gorgeous 3D top-down action game was realease as open source last year after indie developer Pascal "CodeImp" vd Heiden found he'd lost motivation to continue with the project. It's a complete game with great graphics and needs a good C# developer to pick it up, port it to Mono, and help restore the community.
2. Project Citadel:
A very nice looking turn based strategy game set in World War II.
The game reached a playable state before it's development team ByteWare stopped playing the development game.
3. Windstille:
This project isn't technically dead - lead developer Grumbel occasionally bumps it with more concept work - but it's definitely in hibernation and progress is frustratingly slow.
Grumbel is actively seeking writers and developers so the prospects of reviving the project are quite good - no organizational work required.
4. Emilia Pinball:
Come on, who wouldn't love a great Free pinball game? Emilia Pinball is a fairly solid 3D pinball game that is playable, if a little "bare bones" in it's current form. A better table editor, some more tables, and a bit of love to the user interface and ball physics and this game would be a corker.
Hopefully one day a pinball wizard will resume improving this game and add another table or two as well as a few more features.
5. Labyrinth of Worlds:
Ultimate Underworld is my favourite ever game, and this is a project to create a new game based on it the 2nd instalment of the popular series. Since these days the world of Ultima is somewhat abandoned by it's foster parent company EA, I hoped projects like this and Underworld Adventures would have gained more support.
6. Boson:
The promising 3D RTS came a long way but never quite snowballed despite having nice graphics, original gameplay, and most of the hard work already done. I think the dependency on KDE libs was hurtful to attracting contributors.
It is original, playable, has a full set of units for two sides, nice graphics. It has everything going for it except momentum. Oh but to borrow a bit of enthusiasm from the Spring project, and Boson could spring back into life.
7. MyLink / MyNet:
MyLink is inspired by the rather cool game UpLink. After encountering difficulties the author started from scratch with the name MyNet, but after hitting difficulties again (with motivation this time) the project got abandoned. The author is waiting for a new maintainer to step up to the plate. Until that happens, consider this project disconnected.
8. Civil:
Civil is a cross-platform, turn-based, networked strategy game, which allows players to take part in scenarios set in historical battle theatres. The U.S. Civil war was the primary focus before they started losing the battle and development stopped in 2005. Written purely in Python/Pygame, there should be plenty of people able to help out.
9. Slickworm:
An innovative FPS where the terrain was deformable. It went through a few rewrites before the lead developer went silent. He was obviously talented and probably snapped up by a commercial company - a shame for the open source game community as it blows a big hole in the future for Slickworm; this potentially brilliant game looks like it'll never be more than a tech demo.
10. Battle for Antargis:
An original game that mixes elements of strategy and role play, this project enjoyed sustained development for several years and looked very promising before development tailed off as 2008 began. Hopefully somebody will pick things up again as this is one of those projects that counters the 'open source can only copy' popular criticism.
It had another original edge to it, it was probably the first significant Ruby game project, which probably doesn't help when it comes to attracting developers.

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